- Directx 12 test update#
- Directx 12 test upgrade#
- Directx 12 test full#
- Directx 12 test windows 10#
- Directx 12 test Pc#
You can use this test to compare the performance of dedicated raytracing hardware in the latest graphics cards. The result of the test depends entirely on raytracing performance. Instead of relying on traditional rendering, the whole scene is ray-traced and drawn in one pass. Measure the pure raytracing performance of your graphics card with the 3DMark DirectX Raytracing feature test. In interactive mode, you can pause and jump to different parts of the timeline, change settings in real time and enable visualizations to better understand the technique. The test measures the performance difference when using texture space shading with and without the sampler feedback feature. The 3DMark Sampler Feedback feature test shows how games can boost frame rates by using sampler feedback to optimize texture space shading operations. Sampler feedback helps game developers use texture streaming and texture shading more efficiently.
Directx 12 test update#
If you’re rocking an Nvidia card, everything from Fermi onward is supported, meaning GTX 400, 500, 600, 700, and 900 series will work just fine.Today's update adds a Sampler Feedback feature test. If you’re wondering whether your GPU supports DX12, as long as it’s a GCN-based Radeon 7000 or newer card you’re good to go.
Directx 12 test upgrade#
Overall, DirectX 12 is looking pretty sweet at this early stage, and it adds extra incentive for Windows 7, 8, and 8.1 users to take advantage of their free upgrade to Windows 10. We'll have to wait for the holidays, when DX12 titles begin to arrive, to find that out. That's crazy, but since this is purely a synthetic test, it's difficult to say whether it would actually boost framerates by the same margin in a shipping title. Even more notable were the scores delivered in the 3DMark API Overhead test, where the number of draw calls went from 2.6 million using DirectX 11 to over 16 million with DirectX 12. This is quite impressive since the only thing that changed between tests was the API. In our tests we got a 20 percent improvement in framerate running the Heavy batch in DX12 (versus DX11), so it sounds like Microsoft was right on the money with its prediction. We saw just a small bump in the Normal and Medium batch runs, but a large improvement in the Heavy batches, which Stardock says is the best for measuring DX12 performance since it is the most stressful. The Numbers Ashes of the Singularity BenchmarkģDMark API Overhead Test (Draw Calls/Second)Īs you can see from the charts, there actually was a decent boost in performance going from DX11 to DX12, so maybe we can believe some of the marketing boasts. For these tests, we used a reference Nvidia GTX 980 Ti GPU on an Intel Core i7-4790K CPU running the latest Nvidia 355.60 drivers. When DirectX 12 games land, your results will vary based on your hardware and the game in question, so don’t take anything you read and assume it'll apply to your setup. (We highly doubt it will ever be possible to run an Nvidia GPU and an AMD GPU together though, so don't get your hopes up for that.) Also, it’s unclear at this time how this technology will be implemented, and how it will affect performance. DX12 will also at some point in the future allow GPUs from different manufacturers to work together, such as integrated Intel graphics and a discrete GPU. Second, it should be better able to dish orders to multi-core CPUs, which should allow the CPU to be less of a bottleneck in most scenarios. First, it will allow a much lower-level of hardware optimization for developers, so they can get a bit “closer to the metal” as opposed to being limited by the type of high-level optimizations found in DirectX 11. Also, if you're not familiar with the buzz surrounding DX12, the main reason it’s causing a stir is because it has several new features designed to boost gaming performance over DX11 (in addition to visual improvements). Proper PerspectiveBefore we get to the numbers, keep in mind that this is a test build that is labeled as "pre-beta," so things could change by the time it reaches its final stage. It supports both DirectX 12 and older versions of DirectX (depending on your hardware), which allowed us to test both DX11 and DX12 on the same system back-to-back. However, today we can report on the results of one test that uses an actual real-world game engine: Stardock shared with us an alpha DX12 test build of its upcoming RTS game, Ashes of the Singularity.
Directx 12 test full#
Sadly, we'll have to wait a bit longer to get the full story, since there aren't any DirectX 12 games that'll ship before the end of 2015.
Directx 12 test Pc#
Microsoft, AMD and Nvidia have been touting the API's benefits for months now, saying it would be up to 20 percent faster and act like a free hardware upgrade for PC gamers.
Directx 12 test windows 10#
When Windows 10 launched on July 29th, it also heralded the arrival of DirectX 12.